Open AI illegally stole video game content ... - FARK.com
Marcus Aurelius: AI fans and investors have assured me that AI is not really theft. More like borrowing, but with extra steps.
SMB2811: I thought Copyright infringement wasn't theft.
The Impact of AI on Copyright Infringement
It's a controversial topic whether AI is truly engaging in theft or just borrowing existing content with a twist. AI enthusiasts argue that the technology is not deliberately stealing intellectual property but rather repurposing it in a new way.
Snarcoleptic_Hoosier: I like how the argument for AI is "we need to have all this data to change the future" anytime licensing content comes up. And then no explanation of what that change will look like now that you've hoovered up 90% of YouTube for free.
Questioning the Ethics of AI Utilization
As AI continues to accumulate vast amounts of data from platforms like YouTube, concerns arise about the ethical implications of using such data without proper authorization. The argument that AI requires extensive datasets to drive future changes raises questions about the transparency and intentions behind accessing copyrighted content.
Fubini: If a generative AI tool generates likenesses of Mario, then by all means please sue away. If the generative AI tool generates a guy in a red shirt who likes pipes, well that's just life. Get over it.
Legal Ramifications of AI-Generated Content
The debate intensifies when considering the legal repercussions of AI-generated content. While some argue that replicating characters like Mario through AI may constitute copyright infringement, others believe that creating similar but distinct characters falls within the realm of fair use.
scanman61: They're making money with other people's property.
Moral and Financial Dilemmas Surrounding AI-Driven Creations
The issue of profiting from AI-generated works raises ethical concerns about the ownership and rightful compensation for using intellectual property belonging to others. The argument that AI simply mirrors existing content without creative input challenges the traditional understanding of copyright laws.
Gordon Bennett: Well, that goes back to a human decision to use that commercially. A sensible human to look at it for five seconds and go 'Too Nintendish and go make another one'. An unsensible human is already selling a 100% clone of the original game as Warrior Bros in China.